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GitHub Repo https://github.com/svn2github/DinkSmallwoodHD

svn2github/DinkSmallwoodHD

This is a clone of an SVN repository at svn://rtsoft.com/rtsvn/projects/RTDink. It had been cloned by http://svn2github.com/ , but the service was since closed. Please read a closing note on my blog post: http://piotr.gabryjeluk.pl/blog:closing-svn2github . If you want to continue synchronizing this repo, look at https://github.com/gabrys/svn2github
GitHub Repo https://github.com/sverit/HDR2SDR-LUTs

sverit/HDR2SDR-LUTs

Some LUTs (Look Up Tables) to convert HDR screenshots to reasonable SDR levels.
GitHub Repo https://github.com/diegoulloao/neofusion-wallpapers

diegoulloao/neofusion-wallpapers

nice looking wallpapers for desktop blending lava red and ice blue colors 🔥
GitHub Repo https://github.com/rpglab/HDL_BDQ

rpglab/HDL_BDQ

This set of codes implements our TSG paper "Hierarchical Deep Learning Model for Degradation Prediction per Look-Ahead Scheduled Battery Usage Profile". This work is under the open license: CC BY 4.0.
GitHub Repo https://github.com/amirharati/hdphmm_lib

amirharati/hdphmm_lib

This code is a part of my PhD dissertation and includes a C++ implementation of Hierarchical Dirichlet Process Hidden Markov Model or HDPHMM(Fox et al.,2011) and Doubly Hierarchical Dirichlet Process Hidden markov model or DHDPHMM (Harati et al.,2014,2015,2016). It also can be used to implement DPM and HDP. For more details about DHDPHMM look at: http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=7328698&url=http%3A%2F%2Fieeexplore.ieee.org%2Fxpls%2Fabs_all.jsp%3Farnumber%3D7328698
GitHub Repo https://github.com/pokeheadroom/RENDER96-HD-TEXTURE-PACK

pokeheadroom/RENDER96-HD-TEXTURE-PACK

we'd like to think of this texture pack as a resource also, if you want to give sm64 your own look feel free to use these as a base for accuracy, just credit them render96 boys & girls
GitHub Repo https://github.com/francisco-chavez/SunTemple-Unity-HDRP

francisco-chavez/SunTemple-Unity-HDRP

NVIDIA has some really great assets in their ORCA project. Yet, those assets have been setup for Falcor; they don't look that great in Unity. The point of this project is to get these assets to a point where they also look great in Unity.
GitHub Repo https://github.com/n9Mtq4/HDR2SDR

n9Mtq4/HDR2SDR

Generates a 3D cube (LUT) that converts from HDR to SDR by looking at an HDR and SDR video.
GitHub Repo https://github.com/FLHDE/freelancer-hd-edition

FLHDE/freelancer-hd-edition

Freelancer: HD Edition is a mod that aims to improve every aspect of the game Freelancer (2003) while keeping the look and feel as close to vanilla as possible.
GitHub Repo https://github.com/francisco-chavez/SpeedTree-v2-HDRP

francisco-chavez/SpeedTree-v2-HDRP

NVIDIA has some really great assets in their ORCA project. Yet, those assets have been setup for Falcor; they don't look that great in Unity. The point of this project is to get these assets to a point where they also look great in Unity.