Moozonian
Web Images Developer News Books Maps Shopping Moo-AI
Showing results for diffusers Vector Vector
GitHub Repo https://github.com/helenguo25/Dynamic_Network_Diffusion

helenguo25/Dynamic_Network_Diffusion

These simulations examine how different networks evolution strategies (including indiscriminate [randomly-evolving], degree, closeness, and betweenness) generate network cores and affect the rate at which an infectious vector spreads/diffuses
GitHub Repo https://github.com/kamlesh-web/Configuring-Dynamic-Routes-EIGRP-Enhanced-Interior-Gateway-Protocol-

kamlesh-web/Configuring-Dynamic-Routes-EIGRP-Enhanced-Interior-Gateway-Protocol-

EIGRP is a Cisco proprietary hybrid routing protocol that blends features of distance-vector and link-state protocols. It is used within a single autonomous system to calculate the best path to a destination using the Diffusing Update Algorithm (DUAL).
GitHub Repo https://github.com/mdribeiro/burningDrop

mdribeiro/burningDrop

Matlab script for the solution of vectorized Navier-Stokes equations for the convective-diffusive transport of temperature of burning droplet using simple combustion model
GitHub Repo https://github.com/jhndouglass/loadr

jhndouglass/loadr

An R implementation of the Load Apportionment Model by Bowes et al (2008). Takes vectors of concurrent pollutant concentration and flow values to compute point and diffuse source components of pollutant concentration.
GitHub Repo https://github.com/eprei/42_minirt

eprei/42_minirt

A ray tracing engine in C that renders 3D scenes with spheres, planes, and cylinders. Features include vector math, light physics, ambient/diffuse lighting, and shadows. Built with minilibX and libft.
GitHub Repo https://github.com/Vitomir84/SemanticSearch

Vitomir84/SemanticSearch

Creation of Faiss vector database for enriching a prompts for Diffuser model
GitHub Repo https://github.com/FabianJnr/Ray-Tracing-Renderer-Development-

FabianJnr/Ray-Tracing-Renderer-Development-

This project involves developing a ray tracing renderer in C++. It uses physics simulations to render images from 3D scenes, featuring custom classes for vectors, rays, colors, shapes, and scenes. The Phong lighting model is implemented for realistic ambient, diffuse, specular, and reflective lighting effects.
GitHub Repo https://github.com/Foundsheep/huggingface_diffusers

Foundsheep/huggingface_diffusers

diffusers with conditions of a vector
GitHub Repo https://github.com/Lucas-Sperotto/pichot-1982-diffused-channel-waveguide

Lucas-Sperotto/pichot-1982-diffused-channel-waveguide

Reproduction of Pichot’s 1982 diffused channel waveguide paper using a vector integral equation and method of moments, with C++ implementation, documented derivations, and figure-by-figure validation.
GitHub Repo https://github.com/QuentinLACHENAL/MiniRT

QuentinLACHENAL/MiniRT

A complex Raytracing engine built from scratch in C. Simulates light physics (shadows, ambient/diffuse lighting) to render 3D scenes with geometric objects. Relies heavily on linear algebra (vectors, matrices) and mathematical optimization to generate realistic images efficiently.