Showing results for diffusers Vector Vector
GitHub Repo
https://github.com/helenguo25/Dynamic_Network_Diffusion
helenguo25/Dynamic_Network_Diffusion
These simulations examine how different networks evolution strategies (including indiscriminate [randomly-evolving], degree, closeness, and betweenness) generate network cores and affect the rate at which an infectious vector spreads/diffuses
GitHub Repo
https://github.com/kamlesh-web/Configuring-Dynamic-Routes-EIGRP-Enhanced-Interior-Gateway-Protocol-
kamlesh-web/Configuring-Dynamic-Routes-EIGRP-Enhanced-Interior-Gateway-Protocol-
EIGRP is a Cisco proprietary hybrid routing protocol that blends features of distance-vector and link-state protocols. It is used within a single autonomous system to calculate the best path to a destination using the Diffusing Update Algorithm (DUAL).
GitHub Repo
https://github.com/mdribeiro/burningDrop
mdribeiro/burningDrop
Matlab script for the solution of vectorized Navier-Stokes equations for the convective-diffusive transport of temperature of burning droplet using simple combustion model
GitHub Repo
https://github.com/jhndouglass/loadr
jhndouglass/loadr
An R implementation of the Load Apportionment Model by Bowes et al (2008). Takes vectors of concurrent pollutant concentration and flow values to compute point and diffuse source components of pollutant concentration.
GitHub Repo
https://github.com/eprei/42_minirt
eprei/42_minirt
A ray tracing engine in C that renders 3D scenes with spheres, planes, and cylinders. Features include vector math, light physics, ambient/diffuse lighting, and shadows. Built with minilibX and libft.
GitHub Repo
https://github.com/Vitomir84/SemanticSearch
Vitomir84/SemanticSearch
Creation of Faiss vector database for enriching a prompts for Diffuser model
GitHub Repo
https://github.com/FabianJnr/Ray-Tracing-Renderer-Development-
FabianJnr/Ray-Tracing-Renderer-Development-
This project involves developing a ray tracing renderer in C++. It uses physics simulations to render images from 3D scenes, featuring custom classes for vectors, rays, colors, shapes, and scenes. The Phong lighting model is implemented for realistic ambient, diffuse, specular, and reflective lighting effects.
GitHub Repo
https://github.com/Foundsheep/huggingface_diffusers
Foundsheep/huggingface_diffusers
diffusers with conditions of a vector
GitHub Repo
https://github.com/Lucas-Sperotto/pichot-1982-diffused-channel-waveguide
Lucas-Sperotto/pichot-1982-diffused-channel-waveguide
Reproduction of Pichot’s 1982 diffused channel waveguide paper using a vector integral equation and method of moments, with C++ implementation, documented derivations, and figure-by-figure validation.
GitHub Repo
https://github.com/QuentinLACHENAL/MiniRT