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Maximum PC
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories a...
View Book →Zombie Culture
Why have zombies resonated so pervasively in the popular imagination and in media, especially films? Why have they proved to be one of the most versatile and popular monster types in the growing video...
View Book →Dungeons and Dreamers
Part I. The rise of digital gaming. Together -- Machines at play -- Building community, building business -- Brave new worlds -- Part II. Networked gaming age. Log on, shoot down -- Homebrewed gamers ...
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Pennsylvania White and Yellow Pages Pittston November 1973 through November 1974
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View Book →The Eye of Scales
Fantasy great Tracy Hickman teams up with the video game legend Richard Garriott in this epic novel The Eye of Scales, based on the award-winning game, Shroud of the Avatar. The sword rules all. Aren ...
View Book →Internet Games for Dummies
A large increase in the development of games on the Internet available to sample, play and download has occurred in 1997 - there are "cities" to go to where people can play or converse about game play...
View Book →Web Developer.com? Guide to 3D Avatars
In this complete how-to guide, expert Sue Ki Wilcox takes a hands-on approach to teaching you how to use and get the most out of the avatar tools currently on the market. For each tool covered, she wa...
View Book →Graphics Interface 2011
This volume gathers high-quality papers from the 37th Graphics Interface conference. These peer-reviewed papers cover advances in interactive systems, human computer interaction, and graphics. Topics ...
View Book →VRML Clearly Explained
VRML Clearly Explained thoroughly explains how to master the power of VRML 2.0 and VRML97, whether you are experienced or not. All the newest VRML standards and developments are provided, and a variet...
View Book →Syracuse Journal of International Law and Commerce
No description available....
View Book →Medienkultur im digitalen Wandel
No description available....
View Book →GameAxis Unwired
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and har...
View Book →Networking and Online Games
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Servic...
View Book →Alter Ego
Introduction by Julian Dibbell. Text by Tracy Spaight....
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Learning race and ethnicity : youth and digital media
Includes bibliographical references. Description based on print version record; resource not viewed....
View Book →The Sword of Midras
A captain in the Obsidian Army discovers a magical sword that only he can use, and is purported to have been once used by the legendary Avatars....
View Book →The Digital Social
The edited volume aims to present a critical analysis of the current state of research on religion and belief systems in the realm of the ‘Digital Social’. The rapid expansion and democratization ...
View Book →The influence of a self-avatar on space and body perception in immersive virtual reality
Technologische Fortschritte in der Computergrafik, dem dreidimensionalen Scannen und in Motion-Tracking-Technologien haben zu einem erhöhten Einsatz von Selbst-Avataren in immersiven virtuellen Reali...
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