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Showing results for Sucking PNG PNG
GitHub Repo https://github.com/turtlegirll/.heic-to-.png-converter

turtlegirll/.heic-to-.png-converter

converts heic files to png cuz iphone sucks
GitHub Repo https://github.com/doyousketch2/Camper_Trailer_Pictures

doyousketch2/Camper_Trailer_Pictures

Twitter sucks, so I'm posting Trailer build PNG's here.
GitHub Repo https://github.com/Pirategirl9000/PNG-np_array

Pirategirl9000/PNG-np_array

Uses Python to convert png file to array because online converters suck
GitHub Repo https://github.com/cva-i/ptp

cva-i/ptp

pdf to png. base64 PDF to base64 PNG. probably, gonna be moved to AWS lambda. probably. nodeJs sucks at pdf-to-png conversion. it's easier to use a microservice
GitHub Repo https://github.com/Igstreem-37/Igstreem1

Igstreem-37/Igstreem1

--[[ Parkour Sow-d likes schemas, please bully him. Proof: https://i.imgur.com/GzrgHnZ.png LegoHacks is winning :flushed: ]] local getupvalue = (getupvalue or debug.getupvalue); local getmetatable = (debug.getmetatable or getrawmetatable); repeat wait() until game:IsLoaded(); local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/LegoHacks/Utilities/main/UI.lua"))(); local players = game:GetService("Players"); local replicatedStorage = game:GetService("ReplicatedStorage"); local client = players.LocalPlayer; local variables, mainEnv, encrypt; do local banRemotes = { ["AttemptTeleport"] = true; ["FireToDieInstantly"] = true; ["LandWithForceField"] = true; ["LoadString"] = true; ["FlyRequest"] = true; ["FinishTimeTrial"] = true; ["Under3Seconds"] = true; ["UpdateDunceList"] = true; ["HighCombo"] = true; ["r"] = true; ["t"] = true; }; local mt = getmetatable(game); local idx = mt.__index; local namecall = mt.__namecall; setreadonly(mt, false); mt.__namecall = newcclosure(function(self, ...) local args = {...}; local method = getnamecallmethod(); if (method == "FireServer" and banRemotes[self.Name]) then return; elseif (method == "FireServer" and self.Name == "SubmitCombo" and args[1] > 299) then args[1] = math.random(250, 299); --> Hudzell, please suck my cock :) end; return namecall(self, unpack(args)); end); mt.__index = newcclosure(function(self, v) if (v == "PlaybackLoudness" and getfenv(2).script.Name == "RadioScript" and library.flags.audio_bypass) then return 0; end; return idx(self, v); end); setreadonly(mt, true); local function onCharacterAdded() wait(1); local mainScript = client.Backpack:WaitForChild("Main"); variables = getupvalue(getsenv(mainScript).hasGauntlet, 1); variables.adminLevel = 13; getfenv().script = mainScript; mainEnv = getsenv(mainScript); encrypt = mainEnv.encrypt; if (library.flags.god_mode) then local antiFallField = Instance.new("ForceField"); antiFallField.Visible = false; antiFallField.Name = "joe"; antiFallField.Parent = client.Character; end; end; if (client.Character) then onCharacterAdded(); end; client.CharacterAdded:Connect(onCharacterAdded); end; local moves = { "slide"; "dropdown"; "ledgegrab"; "edgejump"; "longjump"; "vault"; "wallrun"; "springboard"; }; local parkour = library:CreateWindow("Parkour"); parkour:AddToggle({ text = "Auto Farm"; flag = "auto_farm"; callback = function(enabled) if (not enabled) then return end; while library.flags.auto_farm do if (client.Backpack and client.Backpack:FindFirstChild("Main") and client.PlayerScripts:FindFirstChild("Points") and getsenv(client.Backpack.Main)) then local pointsEnv = getsenv(client.PlayerScripts.Points); pointsEnv.changeParkourRemoteParent(workspace); local scoreRemote = getupvalue(pointsEnv.changeParkourRemoteParent, 1); scoreRemote:FireServer(encrypt("walljump"), { [encrypt("walljumpDelta")] = encrypt(tostring(math.random(8.00, 13.25))); [encrypt("combo")] = encrypt(tostring(math.random(7.00, 13.23))); }); wait(0.04); scoreRemote:FireServer(encrypt(moves[math.random(1, #moves)]), { [encrypt("combo")] = encrypt(tostring(13)); }); wait(math.random(0.05, 0.05)); end; wait(); end; end; }); parkour:AddToggle({ text = "No Fall Damage"; flag = "god_mode"; callback = function(enabled) if (enabled) then if (client.Character and not client.Character:FindFirstChild("joe")) then --> I know who joe is. local antiFallField = Instance.new("ForceField"); antiFallField.Visible = false; antiFallField.Name = "joe"; antiFallField.Parent = client.Character; end; elseif (client.Character and client.Character:FindFirstChild("joe")) then client.Character.joe:Destroy(); end; end; }); parkour:AddToggle({ text = "Maxed Combo"; flag = "maxed_combo"; callback = function(enabled) if (not enabled) then return mainEnv.breakCombo(); end; replicatedStorage.UpdateCombo:FireServer(5); while library.flags.maxed_combo do variables.comboTime = math.huge variables.comboHealth = math.huge; variables.comboXp = math.huge; variables.comboLevel = 5; wait(); end; end; }); parkour:AddToggle({ text = "Always Flow"; flag = "always_flow"; callback = function(enabled) if (not enabled) then return end; while library.flags.always_flow do variables.flowActive = true; variables.flowDelta = 100; wait(); end; end; }); parkour:AddToggle({ text = "Audio Bypass"; flag = "audio_bypass"; }) parkour:AddToggle({ text = "No Cola Cooldown"; flag = "fast_cola"; callback = function(enabled) if (not enabled) then return end; while library.flags.fast_cola do variables.drinkingCola = false; wait(); end; end; }); parkour:AddToggle({ text = "Free Tricks Pass"; flag = "tricks_pass"; callback = function(enabled) if (not enabled) then return end; while library.flags.fast_cola do variables.hasTricksPass = false; wait(); end; end; }); parkour:AddToggle({ text = "Ear Rape"; flag = "ear_rape"; callback = function(enabled) if (not enabled) then return end; while library.flags.ear_rape do replicatedStorage.PlayCharacterSound:FireServer("DoorBust"); wait(); end; end; }); parkour:AddToggle({ text = "Slide Speed"; flag = "slide_speed_enabled"; callback = function(enabled) if (not enabled) then return end; while library.flags.slide_speed_enabled do variables.slidespeed = (library.flags.slide_speed or 0); wait(); end; end; }); parkour:AddSlider({ text = "Slide Speed"; flag = "slide_speed"; min = 0; max = 1000; }); parkour:AddToggle({ text = "Halloween"; flag = "halloween"; callback = function(enabled) replicatedStorage.IsHalloween.Value = enabled; end; }); parkour:AddButton({ text = "Unlock All Badges"; callback = function() for i, v in next, workspace:GetChildren() do if (v.Name ~= "BadgeAwarder" or not client.Character) then continue end; local part = v:FindFirstChildWhichIsA("Part"); firetouchinterest(client.Character.HumanoidRootPart, part, 1); firetouchinterest(client.Character.HumanoidRootPart, part, 0); end; end; }); parkour:AddButton({ text = "Discover all Spawns"; callback = function() for i, v in next, workspace:GetChildren() do if (not v:IsA("SpawnLocation") or v.Name == "SpawnLocation" or not client.Character) then continue end; client.Character.HumanoidRootPart.CFrame = v.CFrame + Vector3.new(0, 3, 0); wait(0.5); end; end; }); library:Init();