Showing results for Object Product Vector Vector
GitHub Repo
https://github.com/Tulin206/Java_Object-Oriented-Complex-Number-_-_Matrix-Vector-Product
Tulin206/Java_Object-Oriented-Complex-Number-_-_Matrix-Vector-Product
No repository description available.
GitHub Repo
https://github.com/HamidSayeed08/Coordinates-Library
HamidSayeed08/Coordinates-Library
CoordinatesLibrary is a simple Python library that provides classes for working with 2D geometry, including points, lines, and vectors. It was created as a project to test and strengthen my knowledge of Object-Oriented Programming concepts while implementing useful geometric operations such as distance, slope, dot product, and angle calculations.
GitHub Repo
https://github.com/ykcadcg/SingleScatteringEditing
ykcadcg/SingleScatteringEditing
Editing Translucent Materials with Single Scattering under All-frequency Environment.We present a technique, based on precomputed light transport, for editing the material of translucent objects under all-frequency environment maps. We consider the single scattering component of the BSSRDF model. The challenges are how to obtain new material data on the fly, and how to efficiently render view-dependent scattering effect. We apply the GPU precomputation and CPCA approximation to the transport of a series of sample parameters, which are used to interpolate material of desired parameter. For an isotropic phase function, an interpolated transport vector is multiplied with the non-linearly approximated environment vector in wavelet space to relight each vertex. For a general phase function, we apply the triple product wavelet integral algorithm to account into an extra view-dependent phase function vector, which is also interpolated from a series of non-linearly approximated sample vectors. We could edit isotropic materials in GPU at interactive rates and edit anisotropic materials in CPU at near-interactive rates. We show that our rendering results qualitatively match the appearance of single scattering of translucent objects with reasonable approximation errors.
GitHub Repo
https://github.com/Nasit00/N_DIMENSIONAL_VECTOR
Nasit00/N_DIMENSIONAL_VECTOR
This project provides a Python class n_dimensional_Vector that represents vectors in any dimension. It supports essential vector operations like addition, dot product, cross product (3D), equality check, and cloning, making it useful for learning object-oriented programming and mathematical computations in Python.
GitHub Repo
https://github.com/jakerumbles/Vector
jakerumbles/Vector
A program that creates two vector objects from user entered x, y, z values and then calculates the dot product and the cross product. Implements operator overloading.
GitHub Repo
https://github.com/A23958/Multi-Threaded-Inventory-Trading-System-
A23958/Multi-Threaded-Inventory-Trading-System-
A C++ console application demonstrating STL containers/algorithms, object‑oriented design, and thread‑safe concurrency. Features product management with map and vector, smart pointer memory safety, and multi‑threaded order processing with mutex synchronization.
GitHub Repo
https://github.com/jayigon/Placement-System-v2
jayigon/Placement-System-v2
Selecting and Dragging multiple objects using Axis Aligned/Overlapping Bounding Boxes. Finding the relative surface normal which is the vector product between the projected raycast vector and the up vector of the object in local space.
GitHub Repo
https://github.com/saurabhcool001/Challenge-3-Vectors
saurabhcool001/Challenge-3-Vectors
This is “hard-code”(ie, not using existing libraries) a function/object that does vector operations including addition, subtraction, dot product, cross product, normalisation, getting magnitude and multiplication by a scalar.
GitHub Repo
https://github.com/Mrkdevv/product_manager
Mrkdevv/product_manager
This is a simple console-based mini shop application written in C++. It demonstrates the use of classes, objects, vectors, functions, loops, and switch-case statements.
GitHub Repo
https://github.com/adamq1337/dotProduct