Human-Computer Interaction
... blog/ws/2013/09/24/ google - voice - search Mayrhofer , M. , Matthes , J. , Einwiller , S. , & Naderer , B. ( 2020 ) . User generated content presenting brands on social media ... insights/the-new- growth - game - beating - the - market ...
Human-Computer Interaction in Various Application Domains
... microsoft.com/en-us/resources/cloud-computing-dictionary/what-is-cloud-computing/ Microsoft Learn. (2018, May 31) ... media: An utilitarian and hedonic motivation approach. In BLED 2012 Proceedings, https://aisel.aisnet.org/bled2012 ...
Data Crush
... companies/napster_music_industry/ 8. www.ifpi.org/content/section_resources/dmr2013.html 9. www.scmagazine.com/2013-mobile-device-survey/slideshow/1222/ 10. www.naa.org/Trends-and-numbers/newspaper-Revenue/newspaper-media -Industry ...
你玩遊戲,還是遊戲玩你?:一場無法登出的遊戲,公司、政府和學校如何利用遊戲來控制我們所有人
... Insights from Microsoft Productivity Score , ” Microsoft 365 , October 29 , 2020 , www.microsoft.com/en-us/microsoft-365/blog ... Cloud/zh- TW / 332a9fb362924b6bba6373f459a77af6.html ; “ Gamification , ” Salesforce Help , Salesforce ...
Social Media Entertainment
Social media entertainment has expanded rapidly and the traditional entertainment industry has been forced to cede significant power and influence to content creators, their fans, and subscribers.
Entertainment Science
This book builds the case that combining such intuition with data analytics and rigorous scholarly knowledge provides a source of sustainable competitive advantage – the same recipe for success that is behind the rise of firms such as ...
The Entertainment Economy
From Understanding Media by Marshall McLuhan through Nicholas Negroponte's Being Digital. the books that have shown us the clearest vision of the future have been those that recognize the central role of mass media.
The Business of Media Distribution
In this updated edition of the industry staple, veteran media executive Jeff Ulin relates business theory and practice across key global market segments—film, television, and online/digital—providing you with an insider’s perspective ...
Opening the XBox
This book perfectly intertwines a compelling business story with human drama." --Geoff Keighley, editor in chief, GameSlice "Thoroughly researched, this book exposes the guts of the video game industry through the prism of Microsoft.
Understanding the Business of Media Entertainment
This revised edition of Understanding the Business of Media Entertainment is an indispensable guide to the business aspects of the entertainment industry, providing the information you need to break in and to succeed.
Microsoft 2.0
This is a remarkably incisive look at leadership, potential products, management and product development styles, licensing issues, and other signposts. Who are the rising stars? What does the business model look like?
Anyplace TV: Unlocking the Future of Mobile and Home Entertainment
Table of Contents Introduction: A New Era of Entertainment The evolution of television and mobile devices How Anyplace TV changes the game The convergence of home TV and mobile platforms Chapter 1: The Genesis of Mobile Streaming The ...
The Entertainment Marketing Revolution
The Entertainment Marketing Revolution: Bringing the Moguls, the Media, and the Magic to the World profiles that industry, from film to print, music to theme parks--and shows exactly how to find and reach your market in today's insanely ...
Transmedia Marketing
Transmedia Marketing: From Film and TV to Games and Digital Media skillfully guides media makers and media marketers through the rapidly changing world of entertainment and media marketing.
Hands-On Guide to Windows Media
This book enables you to get up and running quickly and focuses on one of the most popular tools in the streaming media universe, Windows Media.
Plunkett's Entertainment and Media Industry Almanac
This book covers these exciting developments and provides profiles on hundreds of leading firms in film, radio, television, cable, new media, and publishing of all types including books, magazines and newspapers.
Big Data in Hollywood: The New Operating Logic of Media and Entertainment
This dissertation traces the role of big data in shaping corporate decision-making, institutional practices, and cultural production in Hollywood's legacy media industry over the course of the 21st century.
Emerging Technologies in Media and Entertainment
This book is a comprehensive text on the emerging technologies in the media and entertainment industry.
Streaming Business
This book uniquely combines a broad overview of the streaming landscape with a detailed analysis of business models and technological drivers.
