π» Developer Nexus: Hailey
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Safemilk/GerstnerWavesUnity
Amplify Shader implementation of Gerstner Wave functions to create ocean shader, based on Hailey Williams Kode 80 Tutorial.
β 13 | π΄ 3Amplify Shader implementation of Gerstner Wave functions to create ocean shader, based on Hailey Williams Kode 80 Tutorial.
β 13 | π΄ 3