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Seeing Ourselves Through Technology: How We Use Selfies, Blogs and Wearable Devices to See and Shape
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Entertainment Science
Data Analytics and Practical Theory for Movies, Games, Books, and Music...
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Multiple-Aspect Analysis of Semantic Trajectories
First International Workshop, MASTER 2019, Held in Conjunction with ECML-PKDD 2019, Würzburg, Germany, September 16, 2019, Proceedings...
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Acoustemologies in Contact
Sounding Subjects and Modes of Listening in Early Modernity...
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Familial Feeling
Entangled Tonalities in Early Black Atlantic Writing and the Rise of the British Novel...
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Affirmative Aesthetics and Wilful Women
Gender, Space and Mobility in Contemporary Cinema...
View Book →Metareference in Videogames
Taking an original, in-depth approach, this book investigates the forms and functions of metareference in videogames. Drawing on a rich body of research in game studies, transmedial narratology, and n...
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The Web as History
Using Web Archives to Understand the Past and the Present...
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Environmental Leadership Capacity Building in Higher Education
Experience and Lessons from Asian Program for Incubation of Environmental Leaders...
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Life, Re-Scaled
The Biological Imagination in Twenty-First-Century Literature and Performance...
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Platform Embedded Security Technology Revealed
Safeguarding the Future of Computing with Intel Embedded Security and Management Engine...
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Searching for Sharing
Heritage and Multimedia in Africa...
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Designing One Nation
The Politics of Economic Culture and Trade in Divided Germany...
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Tellings and Texts
Music, Literature and Performance in North India...
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Manifesto of the New Economy
Institutions and Business Models of the Digital Society...
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Introducing Vigilant Audiences
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Pentecostalism and Witchcraft
Spiritual Warfare in Africa and Melanesia...
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The Sword of Judith
Judith Studies Across the Disciplines...
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Creative Chaos
Learning Lessons on Inclusion & Innovation - Making the Magic...
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Reading Breath in Literature
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Bio-based Building Skin
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Natural Computing and Beyond
Winter School Hakodate 2011, Hakodate, Japan, March 2011 and 6th International Workshop on Natural Computing, Tokyo, Japan, March 2012, Proceedings...
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Investigations Into the Phenomenology and the Ontology of the Work of Art
What are Artworks and How Do We Experience Them?...
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The Limits of Art
On Borderline Cases of Artworks and their Aesthetic Properties...
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Photography in the Third Reich
Art, Physiognomy and Propaganda...
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The Form of Ideology and the Ideology of Form
Cold War, Decolonization and Third World Print Cultures...
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Architecture and the Novel under the Italian Fascist Regime
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Anti-Microbial Resistance in Global Perspective
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Games and Rules
Game Mechanics for the "Magic Circle"...
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Papua New Guinea
Government, Economy and Society...
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Visions for Intercultural Music Teacher Education
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Game Design Research
An Introduction to Theory & Practice...
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Cross-Media Communications
An Introduction to the Art of Creating Integrated Media Experiences...
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Communicating, Networking: Interacting
The International Year of Global Understanding - IYGU...
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Empathetic Space on Screen
Constructing Powerful Place and Setting...
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Vulnerability in Scandinavian Art and Culture
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Performing Deception
Learning, Skill and the Art of Conjuring...
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