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arxiv.org arXiv
arxiv.org › abs › 2406.15889v1
ConnectVR: A Trigger-Action Interface for Creating Agent-based Interactive VR Stories
The demand for interactive narratives is growing with increasing popularity of VR and video gaming. This presents an opportunity to create interactive storytelling experiences that allow players to en...
arxiv.org arXiv
arxiv.org › abs › 2302.11129v1
An EEG-based Experiment on VR Sickness and Postural Instability While Walking in Virtual Environments
Previous studies showed that natural walking reduces the susceptibility to VR sickness. However, many users still experience VR sickness when wearing VR headsets that allow free walking in room-scale ...
arxiv.org arXiv
arxiv.org › abs › 1602.04878v1
Kinsey Reporter: Citizen Science for Sex Research
Kinsey Reporter is a global mobile app to share, explore, and visualize anonymous data about sex. Reports are submitted via smartphone, then visualized on a website or downloaded for offline analysis....
arxiv.org arXiv
arxiv.org › abs › 1304.5519v2
The Dynamics of Sex Ratio Evolution: From the Gene Perspective to Multilevel Selection
The new dynamical game theoretic model of sex ratio evolution emphasizes the role of males as passive carriers of sex ratio genes. This shows inconsistency between population genetic models of sex rat...
arxiv.org arXiv
arxiv.org › abs › 2602.04632v1
Discussing Your Needs in VR: A Novel Approach through Persona-based Stakeholder Role-Playing
In this study, we propose a novel approach that supports requirements discussions in virtual environments by automatically generating personas from real-time speech-to-text data. In our pilot experime...
arxiv.org arXiv
arxiv.org › abs › 2401.12133v1
VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games
Understanding and recognizing emotions are important and challenging issues in the metaverse era. Understanding, identifying, and predicting fear, which is one of the fundamental human emotions, in vi...
arxiv.org arXiv
arxiv.org › abs › 2504.00337v1
Shaping the Future of VR Hand Interactions: Lessons Learned from Modern Methods
In virtual reality, it is widely assumed that increased realism in hand-object interactions enhances user immersion and overall experience. However, recent studies challenge this assumption, suggestin...
arxiv.org arXiv
arxiv.org › abs › 1911.04500v1
E0102-VR: exploring the scientific potential of Virtual Reality for observational astrophysics
Virtual Reality (VR) technology has been subject to a rapid democratization in recent years, driven in large by the entertainment industry, and epitomized by the emergence of consumer-grade, plug-and-...
arxiv.org arXiv
arxiv.org › abs › 2504.08256v2
RAG-VR: Leveraging Retrieval-Augmented Generation for 3D Question Answering in VR Environments
Recent advances in large language models (LLMs) provide new opportunities for context understanding in virtual reality (VR). However, VR contexts are often highly localized and personalized, limiting ...
arxiv.org arXiv
arxiv.org › abs › 2505.16286v2
Microwave Engineering of Tunable Spin Interactions with Superconducting Qubits
Quantum simulation has emerged as a powerful framework for investigating complex many - body phenomena. A key requirement for emulating these dynamics is the realization of fully controllable quantum ...