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arxiv.org arXiv
arxiv.org › abs › 1802.00886v4
We construct a sequence of lattices $\{L_{n_i}\subset \mathbb R^{n_i}\}$ for $n_i\longrightarrow\infty$, with exponentially large kissing numbers, namely, $\log_2τ(L_{n_i})> 0.0338\cdot n_i -o(n_i)$....
arxiv.org arXiv
arxiv.org › abs › 2003.05547v6
This paper provides upper and lower bounds on the kissing number of congruent radius $r > 0$ spheres in hyperbolic $\mathbb{H}^n$ and spherical $\mathbb{S}^n$ spaces, for $n\geq 2$. For that purpose, ...
arxiv.org arXiv
arxiv.org › abs › 1906.01843v1
Detecting scene types in a movie can be very useful for application such as video editing, ratings assignment, and personalization. We propose a system for detecting kissing scenes in a movie. This sy...
arxiv.org arXiv
arxiv.org › abs › 1712.10152v1
A color image contains luminance and chrominance components representing the intensity and color information respectively. The objective of the work presented in this paper is to show the significance...
arxiv.org arXiv
arxiv.org › abs › 2303.13450v1
Recent breakthroughs in text-guided image generation have led to remarkable progress in the field of 3D synthesis from text. By optimizing neural radiance fields (NeRF) directly from text, recent meth...
arxiv.org arXiv
arxiv.org › abs › 2011.10379v3
Recent implicit neural rendering methods have demonstrated that it is possible to learn accurate view synthesis for complex scenes by predicting their volumetric density and color supervised solely by...
arxiv.org arXiv
arxiv.org › abs › 1508.00923v1
We have recently performed experiments to test the effectiveness of three ion-clearing strategies in the Cornell high intensity photoinjector: DC clearing electrodes, bunch gaps, and beam shaking. The...
arxiv.org arXiv
arxiv.org › abs › 2410.16770v2
We introduce the Scene Language, a visual scene representation that concisely and precisely describes the structure, semantics, and identity of visual scenes. It represents a scene with three key comp...
arxiv.org arXiv
arxiv.org › abs › 2503.07152v1
Three-dimensional scene generation is crucial in computer vision, with applications spanning autonomous driving, gaming and the metaverse. Current methods either lack user control or rely on imprecise...
arxiv.org arXiv
arxiv.org › abs › 2509.14981v4
Creating high-fidelity 3D models of indoor environments is essential for applications in design, virtual reality, and robotics. However, manual 3D modeling remains time-consuming and labor-intensive. ...
