Moozonian

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Lana
All things pawn made EZ Manage your rewards, pawns and layaways from anywhere, anytime.
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reddit.com › r › nba › c...t_its_a_real_injury ›
[Morris] Ain’t shit wild about it! It’s a real injury! Imagine having a 300 pound sloppy fat boy run full speed and make direct contact with your spine! I’ll be back soon like I said.
Markieff Morris on Twitter regarding his injury from Jokic: > Ain’t shit wild about it! It’s a real injury! Imagine having a 300 pound sloppy fat boy run full speed and make direct contact wi...
arxiv.org arXiv
arxiv.org › abs › 1807.05361v1
Non-local RoIs for Instance Segmentation
We introduce the concept of Non-Local RoI (NL-RoI) Block as a generic and flexible module that can be seamlessly adapted into different Mask R-CNN heads for various tasks. Mask R-CNN treats RoIs (Regi...
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EZ+ - app.lana.com
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arxiv.org arXiv
arxiv.org › abs › 1811.10002v1
Non-local RoI for Cross-Object Perception
We present a generic and flexible module that encodes region proposals by both their intrinsic features and the extrinsic correlations to the others. The proposed non-local region of interest (NL-RoI)...
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arxiv.org arXiv
arxiv.org › abs › 2107.01361v1
Sensor-invariant Fingerprint ROI Segmentation Using Recurrent Adversarial Learning
A fingerprint region of interest (roi) segmentation algorithm is designed to separate the foreground fingerprint from the background noise. All the learning based state-of-the-art fingerprint roi segm...
arxiv.org arXiv
arxiv.org › abs › 1712.10152v1
Exploring the significance of using perceptually relevant image decolorization method for scene classification
A color image contains luminance and chrominance components representing the intensity and color information respectively. The objective of the work presented in this paper is to show the significance...
arxiv.org arXiv
arxiv.org › abs › 2303.13450v1
Set-the-Scene: Global-Local Training for Generating Controllable NeRF Scenes
Recent breakthroughs in text-guided image generation have led to remarkable progress in the field of 3D synthesis from text. By optimizing neural radiance fields (NeRF) directly from text, recent meth...
arxiv.org arXiv
arxiv.org › abs › 2410.16770v2
The Scene Language: Representing Scenes with Programs, Words, and Embeddings
We introduce the Scene Language, a visual scene representation that concisely and precisely describes the structure, semantics, and identity of visual scenes. It represents a scene with three key comp...
arxiv.org arXiv
arxiv.org › abs › 2011.10379v3
Neural Scene Graphs for Dynamic Scenes
Recent implicit neural rendering methods have demonstrated that it is possible to learn accurate view synthesis for complex scenes by predicting their volumetric density and color supervised solely by...
arxiv.org arXiv
arxiv.org › abs › 1508.00923v1
Detection and clearing of trapped ions in the high current Cornell photoinjector
We have recently performed experiments to test the effectiveness of three ion-clearing strategies in the Cornell high intensity photoinjector: DC clearing electrodes, bunch gaps, and beam shaking. The...
arxiv.org arXiv
arxiv.org › abs › 2503.07152v1
Controllable 3D Outdoor Scene Generation via Scene Graphs
Three-dimensional scene generation is crucial in computer vision, with applications spanning autonomous driving, gaming and the metaverse. Current methods either lack user control or rely on imprecise...
arxiv.org arXiv
arxiv.org › abs › 2509.14981v4
SPATIALGEN: Layout-guided 3D Indoor Scene Generation
Creating high-fidelity 3D models of indoor environments is essential for applications in design, virtual reality, and robotics. However, manual 3D modeling remains time-consuming and labor-intensive. ...