Moozonian

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reddit.com › r › Monst...n_playing_mhr_for_a ›
My 8 year old son has been playing MHR for a while. Decided to check out his equipment.
This boy was using LOW RANK Basarios armor and an iron bow. He had 32z and exactly 2 potions in his inventory. His box was absolutely filthy with monster parts and eggs. I discovered all of this after...
arxiv.org arXiv
arxiv.org › abs › 2310.04733v1
Meaningful play and malicious delight: Exploring maldaimonic game UX
Maldaimonia is a new experiential concept that refers to self-actualization and self-expression through egocentric, destructive, and/or exploitative activities. Still, it is unclear whether maldaimoni...
arxiv.org arXiv
arxiv.org › abs › 2305.19957v2
DeepSolo++: Let Transformer Decoder with Explicit Points Solo for Multilingual Text Spotting
End-to-end text spotting aims to integrate scene text detection and recognition into a unified framework. Dealing with the relationship between the two sub-tasks plays a pivotal role in designing effe...
arxiv.org arXiv
arxiv.org › abs › 2307.11292v4
Auto-Paízo Games: Towards Understanding the Design of Games that Aim to Unify a Player's Physical Body and the Virtual World
Most digital bodily games focus on the body as they use movement as input. However, they also draw the player's focus away from the body as the output occurs on visual displays, creating a divide betw...
arxiv.org arXiv
arxiv.org › abs › 1203.2529v5
Refutation of Richard Gill's Argument Against my Disproof of Bell's Theorem
I identify a number of errors in Richard Gill's purported refutation (arXiv:1203.1504) of my disproof of Bell's theorem. In particular, I point out that his central argument is based, not only on a ra...
arxiv.org arXiv
arxiv.org › abs › 2201.07110v1
Using homemade spectrometers to perform accurate measurements of discrete and continuous spectra
Homemade spectrometers are commonly used tools to analyze light sources and determine its physical characteristics. We perform an assessment of homemade spectrometers in terms of spectral resolution a...
arxiv.org arXiv
arxiv.org › abs › 2312.04549v1
PlayFusion: Skill Acquisition via Diffusion from Language-Annotated Play
Learning from unstructured and uncurated data has become the dominant paradigm for generative approaches in language and vision. Such unstructured and unguided behavior data, commonly known as play, i...
arxiv.org arXiv
arxiv.org › abs › 2307.11297v4
Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players
Spectating digital games can be exciting. However, due to its vicarious nature, spectators often wish to engage in the gameplay beyond just watching and cheering. To blur the boundaries between specta...
arxiv.org arXiv
arxiv.org › abs › 2502.19519v2
Static Vs. Agentic Game Master AI for Facilitating Solo Role-Playing Experiences
This paper presents a game master AI for single-player role-playing games. The AI is designed to deliver interactive text-based narratives and experiences typically associated with multiplayer tableto...
arxiv.org arXiv
arxiv.org › abs › 2001.11165v10
Empirical Analysis of Fictitious Play for Nash Equilibrium Computation in Multiplayer Games
While fictitious play is guaranteed to converge to Nash equilibrium in certain game classes, such as two-player zero-sum games, it is not guaranteed to converge in non-zero-sum and multiplayer games. ...
arxiv.org arXiv
arxiv.org › abs › 2511.17512v1
First Contact with Dark Patterns and Deceptive Designs in Chinese and Japanese Free-to-Play Mobile Games
Mobile games have gained immense popularity due to their accessibility, allowing people to play anywhere, anytime. Dark patterns and deceptive designs (DPs) have been found in these and other gaming p...